Tag Archives: Frosty Editor

Frosty Tool Suite – Error Compendium UPDATED

I have uploaded a new version of the Frosty Tool Suite Error Compendium.

It should fall in line with the main color-scheme and be more organized.

MEA and DAI mods + Frosty 1.0.3alpha

Version 1.0.3alpha of the Frosty Tool Suite is live. With support for DAI.

To quote GalaxyMan2015:

v1.0.3alpha has been released!

Please make sure to read all of the below carefully before downloading.

Yes this is an alpha release of the much anticipated v1.0.3. This means there are still things in development and some things may not work correctly, or be a complete representation of the final product.

I am just going to say straight off the bat, mesh importing is NOT available in this version, this is because there is still quite a bit of work to do to get it working properly and I felt I was delaying other features that are fairly complete because of this one feature. As well as other gaming communities having to wait.

What is included is as follows:

  • – More advanced ebx editing, including class instantiation, a revamped reference assigning menu including being able to assign objects from within a reference
  • – Bookmarking – Ctrl+B will add a bookmark of the currently selected asset
  • – Searching/Filtering have been added to most lists
  • – Improved mod applying speed as well as reduced storage capacity. For best results, remove ur existing ModData directory and re-apply
  • – Mesh preview and improved exporting. The meshes exported from this version will be compatible with mesh importing later. As it includes all lods.
  • – Sound preview and export to WAV, this is all very early prototype still, so expect crashes.
  • – Editing of lua scripts. The editor itself is prototype, so does not support all standard editor features.
  • – Support for Dragon Age, Need for Speed, and Fifa 17

 

Tomorrow, I will be getting my laptop back. Finally. So I will be able to update all my mods. As fast as I can of course.

 

PLEASE NOTE!!

CONVERSION FROM DAIMODS IS NOT SUPPORTED YET. BECAUSE OF THIS, I WILL KEEP THE OLD FORMAT LINKS AVAILABLE. ONCE FROSTY FULLY SUPPORTS DAIMODS, I WILL UPDATE AS SOON AS I CAN.

Please be patient. I do have a lot of mods to update (for myself and my own) + a bundle of DAI mods that I had planned to release.

Frosty Tool Suite – [WIP] Startup User Guide

Here I’ll explain how to setup Frosty Tool Suite for the first time.

 

This is a quick and temporary user guide until I manage to make a tutorial. Please note, this guide is merely a suggestion of mine. I prefer doing things this way. It’s up to you if you want to follow it or not.

 

Once I get the video done, I’ll update this post with it.

The game I’m using is Mass Effect: Andromeda but it should apply to all FTS supported games.

 

BEFORE SUBMITTING ANY ISSUES, PLEASE GO THROUGH THE ERROR COMPENDIUM.

PLEASE POST COMMENTS ON THEIR RESPECTIVE POSTS.

 

Read more

Frosty Tool Suite – Error Compendium

With the help of electricfish & GalaxyMan2015, I have centralized all errors that have been reported thus far.

It will be updated as we go so please do not direct link. Instead, place a link to my Frosty Tool Suite Tutorials page.

Hope it helps!

 

Frosty Tool Suite Error Compendium

 

I, munchyfly, am NOT the creator of Frosty Tool Suite. I’m merely a Tester, meaning that I only try out the tools and take no part in it’s coding.

All Frosty Tool Suite development is made by GalaxyMan2015 & his development group.

 

~munchyfly

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