Tag Archives: Featured

Frosty Tool Suite – Error Compendium

With the help of electricfish & GalaxyMan2015, I have centralized all errors that have been reported thus far.

It will be updated as we go so please do not direct link. Instead, place a link to my Frosty Tool Suite Tutorials page.

Hope it helps!

 

Read more

Frosty Tool Suite – How to make texture mods using Intel Texture Works and Photoshop

Here is a video demonstration and written tutorial on how to successfully create a texture mod using the Intel Texture Works Plugin for Photoshop.

The reason this tutorial was made is that the nVidia DDS Plugin is currently causing problems on importing textures extracted from Frosty Editor into Photoshop.

This plugin can seem like a beast at first but it is very reliable.

This tutorial DOES NOT COVER TEXTURE EDITING! It simply demonstrates how to use the Intel Texture Works Plugin, as this is the only plugin for now that works with Frosty, not producing an errors both when importing and exporting.

 

Before you start..

 

  • IT IS IMPERATIVE YOU READ THE SIDE NOTES BELOW BEFORE & AFTER VIEWING THE TUTORIAL.
  • CHECK THE FROSTY TOOL SUITE ERROR COMPENDIUM BEFORE REPORTING ANY ISSUES.
  • CHECK OUT THE COMMENTS, AS SOMETIMES, THEY MAY ALSO HAVE THE ANSWERS TO ANY ISSUES YOU ARE HAVING.
  • PLEASE ONLY POST ISSUES RELATED TO THIS TUTORIAL.

 

 

FROSTY TOOLSUITE IS DEVELOPED BY THE FROSTY DEVELOPMENT TEAM

PLEASE REPORT ALL YOUR ISSUES IN THE SERVERS RELATED TO YOUR GAME:

  • FROSTY TOOLSUITE
    • #TROUBLESHOOTING
    • #BATTLEFRONT
    • #DRAGONAGE
    • #FIFA
    • #MASSEFFECT
    • #MIRRORSEDGE
    • #NEEDFORSPEED

 

 

 

BEFORE REPORTING ANY ISSUES, PLEASE GO THROUGH THE ERROR COMPENDIUM

 

 

Read more

Frosty Tool Suite – How To Install Mods With Frosty Mod Manager

Since the release of Frosty Tool Suite, naturally, many questions have arisen as to how install mods made in Frosty Editor.

Here is a tutorial with both a video demonstration and a text on how to install Frosty Mods with Frosty Mod Manager.

 

Before you start..

 

  • IT IS IMPERATIVE YOU READ THE SIDE NOTES BELOW BEFORE & AFTER VIEWING THE TUTORIAL.
  • CHECK THE FROSTY TOOL SUITE ERROR COMPENDIUM BEFORE REPORTING ANY ISSUES.
  • CHECK OUT THE COMMENTS, AS SOMETIMES, THEY MAY ALSO HAVE THE ANSWERS TO ANY ISSUES YOU ARE HAVING.
  • PLEASE ONLY POST ISSUES RELATED TO THIS TUTORIAL.

 

 

FROSTY TOOLSUITE IS DEVELOPED BY THE FROSTY DEVELOPMENT TEAM

PLEASE REPORT ALL YOUR ISSUES IN THE SERVERS RELATED TO YOUR GAME:

  • FROSTY TOOLSUITE
    • #TROUBLESHOOTING
    • #BATTLEFRONT
    • #DRAGONAGE
    • #FIFA
    • #MASSEFFECT
    • #MIRRORSEDGE
    • #NEEDFORSPEED

 

 

 

BEFORE REPORTING ANY ISSUES, PLEASE GO THROUGH THE ERROR COMPENDIUM

 

 

Read more

ReShade – How to use ReShade with your favourite recording software

I’m posting this here in case anyone has any similar problems.

Download Reshade

I mostly use Mirillis Action! (which I love by the way) but ReShade wasn’t compatible with it. My games would automatically freeze at startup. Until I could find an answer as to why this was, I used ShadowPlay.

BUT, I googled to see if anyone was having the same problem (hey, most of the time, I’m to blame for anything going wrong). I found THIS post. It was a lifesaver.

To quote crosire:

“The ReShade DLL is fully ABI (with some small exceptions) compatible with d3d9.dll, dxgi.dll, opengl32.dll and mostly ABI compatible with d3d10.dll and d3d11.dll. This means it won’t crash due to DLL naming.”

Meaning that if I renamed dxgi.ll to d3d11.dll, I could use Action! AND ReShade.

And it worked!!!

I can’t say for any other software so you would have to try that out for yourself. Of course you would have to follow the rules for renaming:

  • If you use DirectX 9: rename dxgi.dll to d3d9.dll
  • If you use DirectX10+: rename dxgi.dll to d3d11.dll

If a game loads both d3d9.dll and d3d11.dll (like The Witcher 3)…

..to quote crosire:

“The only difference is the load order in which the game loads these. While Witcher 3 is a Direct3D 11 game, it still loads d3d9.dll for some reason. But it may do that later than it does load dxgi.dll. What can happen is that games already call the Direct3D setup functions before loading the library ReShade was renamed to, in which case ReShade can no longer apply. You would need to use a different name then. Other than that, again, it makes no difference to ReShade.”

Other than the above, I’m sorry but I can’t help you any further. I’m new to using ReShade myself.

I hope this helps! Good luck! ^__^


Source for all this: ReShade Forums (TOPIC: Is dxgi.dll better than d3d9.dll ?)