Unity Photogrammetry Workflow Guide
Produce high-quality, reusable, game-ready digital assets from photos and video with this comprehensive guide.
A practical guide to photogrammetry
The Unity Photogrammetry Workflow Guide offers professional game artists a step-by-step process for producing high-quality, reusable, and game-ready digital assets from photos and video.
Text taken from the website
Master page where I will place any changes made to weapons, armor etc.
And releasing today:
- Maverick Mashup
- Hip-Holstered Deep Impact
I’ve just received Patch 1.09.
Naturally, I’ll be testing everything out but so far, I haven’t noticed any game-breaking changes on my end.
Nevertheless, if anyone happens to stumble upon any errors regarding my mods, please let me know.
I’ll still make updated versions in the future for safety reasons.
Please be patient.
Free low poly rocks by Andrew Alex
Gumroad | Artstation
To quote the site:
Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images.
Built on highly efficient, high-performance Radeon™ Rays technology, Radeon™ ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.
For Maya, 3DSMax, Solidworks, Blender