Category Archives: Modding

Frosty Toolsuite + Intel Texture Works Plugin

Intro

I figured I’d put a sort of “Master List” with how Frosty works with texture formats and how to save them using the Intel Texture Works Plugin, since more of them have started to show up. You can use this Master Post alongside the tutorial I made on how to use the plugin for saving.

 

Contributors

solaris, SaintHawke

 

Warnings

This is very much a WIP. There could be alternate ways to save these formats. If you know of any, please leave a comment below. Please only mention anything related to the Intel Texture Works Plugin.
I will only help with the games mentioned below, since they are the ones I own. I do own Mirror’s Edge: Catalyst so if you manages to get any information regarding it, please leave a comment below.
I am by no means a professional texture modder/artist. This is merely all the information I have collected.

 

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munchyfly’s Mods PSA #1 – Dragon Age Inquisition

Sorry for the general mention but seeing as more and more people are getting interested in Frosty, I felt I had to say this.

For those of you who use my mods and/or know of them, if you see people updating them and posting on the Nexus, please let me and said person know.

If anyone states that permission was given, it was not. I have no intention of allowing my mods to be redistributed and/or uploaded elsewhere. All of this is set in stone on my website and you may link to it directly if you must.

I have not abandoned modding but I do have a plethora of mods to update, not to mention their descriptions etc.

Thank you in advance for any help you can provide me.

Frosty Tool Suite – Error Compendium UPDATED

I have uploaded a new version of the Frosty Tool Suite Error Compendium.

It should fall in line with the main color-scheme and be more organized.

MEA and DAI mods + Frosty 1.0.3alpha

Version 1.0.3alpha of the Frosty Tool Suite is live. With support for DAI.

To quote GalaxyMan2015:

v1.0.3alpha has been released!

Please make sure to read all of the below carefully before downloading.

Yes this is an alpha release of the much anticipated v1.0.3. This means there are still things in development and some things may not work correctly, or be a complete representation of the final product.

I am just going to say straight off the bat, mesh importing is NOT available in this version, this is because there is still quite a bit of work to do to get it working properly and I felt I was delaying other features that are fairly complete because of this one feature. As well as other gaming communities having to wait.

What is included is as follows:

  • – More advanced ebx editing, including class instantiation, a revamped reference assigning menu including being able to assign objects from within a reference
  • – Bookmarking – Ctrl+B will add a bookmark of the currently selected asset
  • – Searching/Filtering have been added to most lists
  • – Improved mod applying speed as well as reduced storage capacity. For best results, remove ur existing ModData directory and re-apply
  • – Mesh preview and improved exporting. The meshes exported from this version will be compatible with mesh importing later. As it includes all lods.
  • – Sound preview and export to WAV, this is all very early prototype still, so expect crashes.
  • – Editing of lua scripts. The editor itself is prototype, so does not support all standard editor features.
  • – Support for Dragon Age, Need for Speed, and Fifa 17

 

Tomorrow, I will be getting my laptop back. Finally. So I will be able to update all my mods. As fast as I can of course.

 

PLEASE NOTE!!

CONVERSION FROM DAIMODS IS NOT SUPPORTED YET. BECAUSE OF THIS, I WILL KEEP THE OLD FORMAT LINKS AVAILABLE. ONCE FROSTY FULLY SUPPORTS DAIMODS, I WILL UPDATE AS SOON AS I CAN.

Please be patient. I do have a lot of mods to update (for myself and my own) + a bundle of DAI mods that I had planned to release.

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