Game Design – Finite State Machine Diagrams (Argus)
Here is another Finite State Machine (FSM) diagram for Vanquish. Same principle applies as the one I made for Bayonetta.
Here is another Finite State Machine (FSM) diagram for Vanquish. Same principle applies as the one I made for Bayonetta.
This was a class assignment during college. It was about making a Finite State Machine (FSM) diagram of a videogame boss, as to better understand how NPCs work in game development.