Unity Photogrammetry Workflow Guide
Produce high-quality, reusable, game-ready digital assets from photos and video with this comprehensive guide.
A practical guide to photogrammetry
The Unity Photogrammetry Workflow Guide offers professional game artists a step-by-step process for producing high-quality, reusable, and game-ready digital assets from photos and video.
Text taken from the website
Free low poly rocks by Andrew Alex
Gumroad | Artstation
To quote the site:
Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images.
Built on highly efficient, high-performance Radeon™ Rays technology, Radeon™ ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.
For Maya, 3DSMax, Solidworks, Blender
David Gruwier HR Smudge Textures
These textures are for simulating dirt etc on 3D models.
Download link: David Gruwier HR Smudge Textures.
…because I wanted him to be a shadow figure.
made with modo3d & photoshop
Background textures from modo3D default assets
made with modo3D
..because I could make a modern steampunk lamp.
Textures from modo3D default assets.