Frosty Tool Suite – [WIP] Startup User Guide

Here I’ll explain how to setup Frosty Tool Suite for the first time.

 

This is a quick and temporary user guide until I manage to make a tutorial. Please note, this guide is merely a suggestion of mine. I prefer doing things this way. It’s up to you if you want to follow it or not.

 

Once I get the video done, I’ll update this post with it.

The game I’m using is Mass Effect: Andromeda but it should apply to all FTS supported games.

 

BEFORE SUBMITTING ANY ISSUES, PLEASE GO THROUGH THE ERROR COMPENDIUM.

PLEASE POST COMMENTS ON THEIR RESPECTIVE POSTS.

 

Requirements

STEP 1

  • Install the .NET Frameworks 4.6.1+. You can install only 4.6.1, if you wish.
  • Install PeaZip (or your software of choice)
  • Make sure you have your admin rights and priviledges
  • Download Frosty Tool Suite
  • Use Repair Game from Origin.

STEP 2

Unzip Frosty Editor to a location of your choice.

Ex.: C:\Users\USERNAME\Desktop\FrostyEditor

Unzip Frosty Mod Manager to a location of your choice.

Ex.: C:\Users\USERNAME\Desktop\FrostyModManager

 

STEP 3 – Frosty Editor

 

3.1

Go to C:\Users\USERNAME\Desktop\FrostyEditor and run FrostyEditor.exe.

 

3.2

At first run, you will be prompted to point Frosty Editor to where your game is installed.

Ex.: G:\Origin\Games\Mass Effect Andromeda

Click on the game’s .EXE.

Ex.: G:\Origin\Games\Mass Effect Andromeda\MassEffectAndromeda.exe

DO NOT SELECT THE .EXE THAT HAS “TRIAL” IN IT.

 

3.3

Frosty Editor will now build a cache of the game files. Let it run. DO NOT INTERRUPT IT.

 

3.4

Once the cache has been built, Frosty Editor will launch. It’s all setup. You can close it now.

 

STEP 4 – Frosty Mod Manager

 

4.1

Go to C:\Users\USERNAME\Desktop\FrostyModManager and run FrostyModManager.exe.

 

4.2

At first run, you will be prompted to point Frosty Mod Manager to where your game is installed.

Ex.: G:\Origin\Games\Mass Effect Andromeda

Click on the game’s .EXE.

Ex.: G:\Origin\Games\Mass Effect Andromeda\MassEffectAndromeda.exe

DO NOT SELECT THE .EXE THAT HAS “TRIAL” IN IT.

 

4.3

Frosty Mod Manager is all setup.

 


 

 

That’s basically it.

For a guide on how to install mods with Frosty Mod Manager, check my video tutorial.

 

10 comments

  • Thanks for the prompt reply. wii check back again to see if you have more mods.

  • Hi Great page and resource about Frostbite suit.
    I’ve downloaded No Consumables Cooldown but how shell I install it using the Editor or the manager?
    I currently use the manager for eyes, eye lashes andnails, clothes so I should think I am ok with conflicts.

    Another thing since the last patch v1.10 my gunstat mod using VWExplorer by exporting gunstat.ebx.bin, hex editing it, and importing it back into the game stopped working. The have changed the file size and not my editing does not work.

    So I have tried to mod using Froatbyte but I cant find any tutorials.
    When I try and experiment myself the game crashes for some reason.

    Q. Do yoy have a tutorial on doing gumstat mod?

    I downloaded a mod with a project file from nexus but as I mentioned I use the mod manager and not the editor for my other mods so it is an either or sort of deal.

    Q. how to convert the .project file after I modified it as I like into a .fbmod and .archive file so I can run all my mods with FB mod manager.

    Nothing on google at all and you are my last hope.

    regards
    Pzaw

    • Hi Great page and resource about Frostbite suit.

      I don’t cover the Frosbite Engine. Only Frosty Tools.

      I’ve downloaded No Consumables Cooldown but how shell I install it using the Editor or the manager?
      I currently use the manager for eyes, eye lashes andnails, clothes so I should think I am ok with conflicts.

      Yes. Use the Mod Manager to install any mods made with the Frosty Tool Suite.

      Another thing since the last patch v1.10 my gunstat mod using VWExplorer by exporting gunstat.ebx.bin, hex editing it, and importing it back into the game stopped working. The have changed the file size and not my editing does not work.

      I do not provide support for MEAExplorer by WarrantyVoider, as I no longer use it. You can make any edits to gunstats in the Frosty Editor.

      Q. Do yoy have a tutorial on doing gumstat mod?

      No. User mmagallanes made one HERE.

      I downloaded a mod with a project file from nexus but as I mentioned I use the mod manager and not the editor for my other mods so it is an either or sort of deal.

      Frosty Editor = making mods
      Frosty Mod Manager = installing mods

      Q. how to convert the .project file after I modified it as I like into a .fbmod and .archive file so I can run all my mods with FB mod manager.

      I covered this in my tutorial on how to make a texture mod. The exporting process applies to any kind of mod making. Please watch the video. You can find it under the Tutorials > Frosty Tool Suite menu up top.

  • I would like to ask how do i make mod “.fbmod” & “.archive” file what tools should i use?

  • How do you install frosty editor where do you unpack it how do you set it up. Two days searching and no answer anywhere.

  • Hey. Firstly, let me thank you so much for all your work! It’s just awesome! Secondly, is there any way to decrypt the “.archive” files? I’m currently getting into the data/file structure of MEA and it would help me a lot if I could reproduce what a modder did so I can start working on my own mod from there. I had hoped that would be possible, but not being able to see what exactly a modder did makes it all the more difficult to get into modding MEA. I don’t want to constantly bother them with questions but rather put effort into it myself. But the archive decryption makes it impossible for me. 🙁

    • Hello. Thanks for the kind words ^^;;

      Unfortunately, you would have to ask the mod author for a file called “.fbproject”. As far as I know, you cannot de-crypt the “.archive” file. I’m mostly a tester for the tools, not a coder xD. If I want to reproduce a mod, I’d either ask or go digging through the files myself. And I understand you not wanting to bother the authors with questions. There are only a handful of them that are willing to help no questions asked. Aside from my texture tutorial, there is one located on the Nexus that deals with weapon edits etc. I can’t access the Nexus right now for some reason but if memory serves me right, it’s called Frosty Tool Suite tutorials (or something like that).

      I’m sorry I couldn’t be of more help :(. I’m fairly new to the modding game myself.

      Let me know later what you decided ^^;;

      Have fun 🙂

      • Thanks a lot for answering! I’m currently trying to get my head around hair modding. You can indeed combine different hair meshes to create mash-ups and thus create entirely new hairstyles. (http://www.nexusmods.com/masseffectandromeda/mods/399) But for that you have to create and edit dozens of entries. It’s quite tedious and I’m already getting a headache trying to understand what goes where, lol. 😛

        • I quite understand. I gave up since the hairs were released. Figured I’d end up using those anyway.

          As for entries, that’s sadly a reality for several mods. Mods that alter weapon stats (such as ammo etc) all alter the same “file” for the lack of a better term. So it’s hard to make a compatible mod for those, unless someone makes their project file public.

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