Monthly Archives: June 2017
With the help of electricfish & GalaxyMan2015, I have centralized all errors that have been reported thus far.
It will be updated as we go so please do not direct link. Instead, place a link to my Frosty Tool Suite Tutorials page.
Hope it helps!
I, munchyfly, am NOT the creator of Frosty Tool Suite. I’m merely a Tester, meaning that I only try out the tools and take no part in it’s coding.
All Frosty Tool Suite development is made by GalaxyMan2015 & his development group.
David Gruwier HR Smudge Textures
These textures are for simulating dirt etc on 3D models.
Download link: David Gruwier HR Smudge Textures.
For weeks I have been slaving in front of my laptop, trying to mimic Denim Jeans for Mass Effect: Andromeda. It always turned out as leather xD.
Countless tries to make the right adjustments to the textures. Because there was always a glow whenever I tested them in-game.
I finally went and cheated with a 3D Painting Software: Substance Painter. No no, I didn’t use just it. Andromeda textures behave differently so I still had to go back and forth with Photoshop. I had to compensate a great deal of detail with the Normal Maps.
Here are some shots. There is still a lot of tweaking to be made but at least I’ve reached a result, to the extent of my abilities. I’m no miracle worker after all.
The below images are of my trying out how the pants react to the Tinting.
I also painting the shoes and made them resemble Leather Boots :3
I’m proud to say that I am close to finally making this into a full-fledged mod for release. It’s FAR from perfect but it’s the best I can do and with what little knowledge I have on texturing.
I also would like to thank Human Pathfinder for helping me with the damn Specular Maps along the road o/.